I was sitting here the other evening staring at my Kraken ring spinning in Marquee mode, and it struck me that it would be very cool if the speed of CAM lighting animations could be dynamically varied according to either CPU or GPU load. CAM already knows what the CPU/GPU load is at any given instant, and CAM also controls the speed of the various animations available. It would be useful because that would be an instant visual queue indicating how hard your CPU or GPU is working at any given time. If the system is working hard, it's pumping that ring, or if it's idle, the ring animation is slow. If your system should be idle, but the ring is cranking, then you would immediately know something is using resources that shouldn't be. You'd probably need to do some load data averaging over a few seconds so it's not too fidgety and smooth it out, but that's something I think folks would find useful. Thanks!